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r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectDistanceFraction

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeAOHorizonSearchForegroundSampleRejectDistanceFraction

Description

Controls the Z distance away from the current pixel where neighboring pixels will be considered foreground and have their occlusion rejected, as a fraction of pixel depth.

Usage

r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectDistanceFraction [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.