r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectDistanceFraction
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherShortRangeAOHorizonSearchForegroundSampleRejectDistanceFraction
Description
Controls the Z distance away from the current pixel where neighboring pixels will be considered foreground and have their occlusion rejected, as a fraction of pixel depth.
Usage
r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectDistanceFraction [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

