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r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeAOHorizonSearchSliceCount

Description

Number of view space slices to search per pixel. This is a primary scalability control for Horizon ShortRangeAO.

Usage

r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.