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r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.VisibilityBitmask

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeAOHorizonSearchVisibilityBitmask

Description

Whether to use a visibility bitmask for the horizon search instead of min/max horizon angles. This method has the potential to handle thin occluders better because it doesn't assume a continuous depth buffer.

Usage

r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.VisibilityBitmask [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.