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r.Lumen.ScreenProbeGather.ShortRangeAO.MaxMultibounceAlbedo

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeAOMaxMultibounceAlbedo

Description

Maximum albedo used for the AO multi-bounce approximation. Useful for forcing near-white albedo to have some occlusion.

Usage

r.Lumen.ScreenProbeGather.ShortRangeAO.MaxMultibounceAlbedo [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.