r.Lumen.ScreenProbeGather.ShortRangeAO.MaxMultibounceAlbedo
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherShortRangeAOMaxMultibounceAlbedo
Description
Maximum albedo used for the AO multi-bounce approximation. Useful for forcing near-white albedo to have some occlusion.
Usage
r.Lumen.ScreenProbeGather.ShortRangeAO.MaxMultibounceAlbedo [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

