r.Lumen.ScreenProbeGather.ShortRangeAO
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherShortRangeAO
Description
Whether to compute a short range, full resolution AO to add high frequency occlusion (contact shadows) which Screen Probes lack due to downsampling.
Usage
r.Lumen.ScreenProbeGather.ShortRangeAO [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

