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r.Lumen.ScreenProbeGather.ShortRangeAO

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeAO

Description

Whether to compute a short range, full resolution AO to add high frequency occlusion (contact shadows) which Screen Probes lack due to downsampling.

Usage

r.Lumen.ScreenProbeGather.ShortRangeAO [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.