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r.Lumen.ScreenProbeGather.ShortRangeGI.HistoryDepthTestRelativeThickness

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeGIHistoryDepthTestRelativeThickness

Description

Distance between HZB trace hit and previous frame scene depth from which to allow hits, as a relative depth threshold.

Usage

r.Lumen.ScreenProbeGather.ShortRangeGI.HistoryDepthTestRelativeThickness [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.