r.Lumen.ScreenProbeGather.ShortRangeGI
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherShortRangeGI
Description
Whether to calculate and apply Short Range Global Illumination, on top of Ambient Occlusion. Experimental feature, not ready for production.
Usage
r.Lumen.ScreenProbeGather.ShortRangeGI [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

