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r.Lumen.ScreenProbeGather.ShortRangeGI

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeGI

Description

Whether to calculate and apply Short Range Global Illumination, on top of Ambient Occlusion. Experimental feature, not ready for production.

Usage

r.Lumen.ScreenProbeGather.ShortRangeGI [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.