r.Lumen.ScreenProbeGather.Temporal.NormalThreshold
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherTemporalNormalThreshold
Description
Maximum angle that the history texel's normal can be from the current pixel to accept it's history lighting, in degrees.
Usage
r.Lumen.ScreenProbeGather.Temporal.NormalThreshold [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

