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r.Lumen.ScreenProbeGather.Temporal.NormalThreshold

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherTemporalNormalThreshold

Description

Maximum angle that the history texel's normal can be from the current pixel to accept it's history lighting, in degrees.

Usage

r.Lumen.ScreenProbeGather.Temporal.NormalThreshold [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.