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r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormal

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherTemporalRejectBasedOnNormal

Description

Whether to reject history lighting based on their normal. Increases cost of the temporal filter but can reduce streaking especially around character feet.

Usage

r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormal [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.