r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormal
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherTemporalRejectBasedOnNormal
Description
Whether to reject history lighting based on their normal. Increases cost of the temporal filter but can reduce streaking especially around character feet.
Usage
r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormal [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

