Skip to main content

r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherTwoSidedFoliageBackfaceDiffuse

Description

Whether to gather lighting along the backface for the Two Sided Foliage shading model, which adds some GPU cost. The final lighting is then DiffuseColor * FrontfaceLighting + SubsurfaceColor * BackfaceLighting. When disabled, SubsurfaceColor will simply be added to DiffuseColor instead.

Usage

r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.