r.Lumen.TranslucencyReflections.HZBOcclusionTest
VarUnreal Engine Var console variable.
rLumenTranslucencyReflectionsHZBOcclusionTest
Description
Whether to use HZB occlusion test when marking translucent surfaces in the Lumen Radiance Cache.
Usage
r.Lumen.TranslucencyReflections.HZBOcclusionTest [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

