Skip to main content

r.Lumen.TranslucencyReflections.HZBOcclusionTest

Var

Unreal Engine Var console variable.

rLumenTranslucencyReflectionsHZBOcclusionTest

Description

Whether to use HZB occlusion test when marking translucent surfaces in the Lumen Radiance Cache.

Usage

r.Lumen.TranslucencyReflections.HZBOcclusionTest [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.