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r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial

Var

Unreal Engine Var console variable.

rLumenVisualizeHardwareRayTracingDeferredMaterial

Description

Enables deferred material pipeline (Default = 1)

Usage

r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.