r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial
VarUnreal Engine Var console variable.
rLumenVisualizeHardwareRayTracingDeferredMaterial
Description
Enables deferred material pipeline (Default = 1)
Usage
r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

