Skip to main content

r.Lumen.Visualize.HardwareRayTracing.HitLighting

Var

Unreal Engine Var console variable.

rLumenVisualizeHardwareRayTracingHitLighting

Description

Determines whether a second trace will be fired for hit-lighting for invalid surface-cache hits (default = 1

Usage

r.Lumen.Visualize.HardwareRayTracing.HitLighting [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.