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r.Lumen.Visualize.HardwareRayTracing.Retrace.HitLighting

Var

Unreal Engine Var console variable.

rLumenVisualizeHardwareRayTracingRetraceHitLighting

Description

Determines whether a second trace will be fired for hit-lighting for invalid surface-cache hits (default = 1

Usage

r.Lumen.Visualize.HardwareRayTracing.Retrace.HitLighting [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.