r.Lumen.Visualize.UseShaderPrintForTraces
VarUnreal Engine Var console variable.
rLumenVisualizeUseShaderPrintForTraces
Description
Whether to use ShaderPrint or custom line renderer for trace visualization.
Usage
r.Lumen.Visualize.UseShaderPrintForTraces [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

