r.Material.ExcludeNonPipelinedShaders
VarUnreal Engine Var console variable.
rMaterialExcludeNonPipelinedShaders
Description
if != 0, standalone shaders that are also part of FShaderPipeline will not be compiled (default).
Usage
r.Material.ExcludeNonPipelinedShaders [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

