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r.Material.ExcludeNonPipelinedShaders

Var

Unreal Engine Var console variable.

rMaterialExcludeNonPipelinedShaders

Description

if != 0, standalone shaders that are also part of FShaderPipeline will not be compiled (default).

Usage

r.Material.ExcludeNonPipelinedShaders [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.