r.MegaLights.LightAttenuationFalloff
VarUnreal Engine Var console variable.
rMegaLightsLightAttenuationFalloff
Description
Average base color luminance used for early light culling. Culling is based on potential light energy contribution estimated using light color, falloff and set base color luminance.
Usage
r.MegaLights.LightAttenuationFalloff [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

