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r.MegaLights.LightAttenuationFalloff

Var

Unreal Engine Var console variable.

rMegaLightsLightAttenuationFalloff

Description

Average base color luminance used for early light culling. Culling is based on potential light energy contribution estimated using light color, falloff and set base color luminance.

Usage

r.MegaLights.LightAttenuationFalloff [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.