Skip to main content

r.MegaLights.ScreenTraces.FirstPerson.RelativeDepthThickness

Var

Unreal Engine Var console variable.

rMegaLightsScreenTracesFirstPersonRelativeDepthThickness

Description

Determines depth thickness of objects hit by HZB tracing, as a relative depth threshold, when screen space ray hits First Person geometry.

Usage

r.MegaLights.ScreenTraces.FirstPerson.RelativeDepthThickness [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.