r.MegaLights.ScreenTraces.FirstPerson.RelativeDepthThickness
VarUnreal Engine Var console variable.
rMegaLightsScreenTracesFirstPersonRelativeDepthThickness
Description
Determines depth thickness of objects hit by HZB tracing, as a relative depth threshold, when screen space ray hits First Person geometry.
Usage
r.MegaLights.ScreenTraces.FirstPerson.RelativeDepthThickness [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

