r.MegaLights.ScreenTraces.RelativeDepthThickness
VarUnreal Engine Var console variable.
rMegaLightsScreenTracesRelativeDepthThickness
Description
Determines depth thickness of objects hit by HZB tracing, as a relative depth threshold.
Usage
r.MegaLights.ScreenTraces.RelativeDepthThickness [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

