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r.MegaLights.ScreenTraces.RelativeDepthThicknessWhenNoFallback

Var

Unreal Engine Var console variable.

rMegaLightsScreenTracesRelativeDepthThicknessWhenNoFallback

Description

Determines depth thickness of objects hit by HZB tracing, as a relative depth threshold, when there is no world space representation to resume the occluded ray.

Usage

r.MegaLights.ScreenTraces.RelativeDepthThicknessWhenNoFallback [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.