r.MegaLights.ScreenTraces.RelativeDepthThicknessWhenNoFallback
VarUnreal Engine Var console variable.
rMegaLightsScreenTracesRelativeDepthThicknessWhenNoFallback
Description
Determines depth thickness of objects hit by HZB tracing, as a relative depth threshold, when there is no world space representation to resume the occluded ray.
Usage
r.MegaLights.ScreenTraces.RelativeDepthThicknessWhenNoFallback [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

