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r.MinScreenBoundsRadius.RuntimeReflection

Var

Unreal Engine Var console variable.

rMinScreenBoundsRadiusRuntimeReflection

Description

Specifies a minimum value for the screen space radius of the projected bounding sphere for visibility tests, for runtime reflection captures.

Usage

r.MinScreenBoundsRadius.RuntimeReflection [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.