r.MinScreenBoundsRadius.RuntimeReflection
VarUnreal Engine Var console variable.
rMinScreenBoundsRadiusRuntimeReflection
Description
Specifies a minimum value for the screen space radius of the projected bounding sphere for visibility tests, for runtime reflection captures.
Usage
r.MinScreenBoundsRadius.RuntimeReflection [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

