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r.Mobile.AmbientOcclusion

Var

Unreal Engine Var console variable.

rMobileAmbientOcclusion

Description

Causion: An extra sampler will be occupied in mobile base pass pixel shader after enable the mobile ambient occlusion 0: Disable Ambient Occlusion on mobile platform. [default 1: Enable Ambient Occlusion on mobile platform

Usage

r.Mobile.AmbientOcclusion [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.