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r.Mobile.AmbientOcclusionDepthBoundsTest

Var

Unreal Engine Var console variable.

rMobileAmbientOcclusionDepthBoundsTest

Description

Whether to use depth bounds test to cull distant pixels during AO pass. This option is only valid when pixel shader path is used

Usage

r.Mobile.AmbientOcclusionDepthBoundsTest [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.