r.Mobile.AmbientOcclusionShaderType
VarUnreal Engine Var console variable.
rMobileAmbientOcclusionShaderType
Description
0: ComputeShader 1: Seperate ComputeShader 2: PixelShader
Usage
r.Mobile.AmbientOcclusionShaderType [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

