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r.Mobile.AmbientOcclusionShaderType

Var

Unreal Engine Var console variable.

rMobileAmbientOcclusionShaderType

Description

0: ComputeShader 1: Seperate ComputeShader 2: PixelShader

Usage

r.Mobile.AmbientOcclusionShaderType [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.