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r.Mobile.DisableVertexFog

Var

Unreal Engine Var console variable.

rMobileDisableVertexFog

Description

If true, vertex fog will be omitted from the most of the mobile base pass shaders. Instead, fog will be applied in a separate pass and only when scene has a fog component.

Usage

r.Mobile.DisableVertexFog [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.