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r.Mobile.EarlyZPassOnlyMaterialMasking

Var

Unreal Engine Var console variable.

rMobileEarlyZPassOnlyMaterialMasking

Description

Whether to compute materials' mask opacity only in early Z pass for Mobile platform. Changing this setting requires restarting the editor<=0: of 1: o

Usage

r.Mobile.EarlyZPassOnlyMaterialMasking [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.