r.Mobile.EarlyZPassOnlyMaterialMasking
VarUnreal Engine Var console variable.
rMobileEarlyZPassOnlyMaterialMasking
Description
Whether to compute materials' mask opacity only in early Z pass for Mobile platform. Changing this setting requires restarting the editor<=0: of 1: o
Usage
r.Mobile.EarlyZPassOnlyMaterialMasking [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

