r.Mobile.EnableMovableLightCSMShaderCulling
VarUnreal Engine Var console variable.
rMobileEnableMovableLightCSMShaderCulling
Description
0: All primitives lit by movable directional light render with CSM1: Primitives lit by movable directional light render with the CSM shader when determined to be within CSM range. (default)
Usage
r.Mobile.EnableMovableLightCSMShaderCulling [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

