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r.Mobile.EnableMovableLightCSMShaderCulling

Var

Unreal Engine Var console variable.

rMobileEnableMovableLightCSMShaderCulling

Description

0: All primitives lit by movable directional light render with CSM1: Primitives lit by movable directional light render with the CSM shader when determined to be within CSM range. (default)

Usage

r.Mobile.EnableMovableLightCSMShaderCulling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.