r.Mobile.IgnoreDeferredShadingSkyLightChannels
VarUnreal Engine Var console variable.
rMobileIgnoreDeferredShadingSkyLightChannels
Description
Whether to ignore primitive lighting channels when applying SkyLighting in a mobile deferred shading.
This may improve GPU performance at the cost of incorrect lighting for a primitves with non-default lighting channels
Usage
r.Mobile.IgnoreDeferredShadingSkyLightChannels [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

