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r.Mobile.IgnoreDeferredShadingSkyLightChannels

Var

Unreal Engine Var console variable.

rMobileIgnoreDeferredShadingSkyLightChannels

Description

Whether to ignore primitive lighting channels when applying SkyLighting in a mobile deferred shading. This may improve GPU performance at the cost of incorrect lighting for a primitves with non-default lighting channels

Usage

r.Mobile.IgnoreDeferredShadingSkyLightChannels [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.