r.Mobile.SceneColorFormat
VarUnreal Engine Var console variable.
rMobileSceneColorFormat
Description
Overrides the memory layout (RGBA) used for the scene color of the mobile rendererUnsupported overridden formats silently use default 0: (default) Automatically select the appropriate format depending on project settings and device support 1: PF_FloatRGBA 64Bit 2: PF_FloatR11G11B10 32Bi 3: PF_B8G8R8A8 32Bit
Usage
r.Mobile.SceneColorFormat [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

