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r.Mobile.SceneColorFormat

Var

Unreal Engine Var console variable.

rMobileSceneColorFormat

Description

Overrides the memory layout (RGBA) used for the scene color of the mobile rendererUnsupported overridden formats silently use default 0: (default) Automatically select the appropriate format depending on project settings and device support 1: PF_FloatRGBA 64Bit 2: PF_FloatR11G11B10 32Bi 3: PF_B8G8R8A8 32Bit

Usage

r.Mobile.SceneColorFormat [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.