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r.Mobile.UseClusteredDeferredShading_ToBeRemoved

Var

Unreal Engine Var console variable.

rMobileUseClusteredDeferredShading_ToBeRemoved

Description

NOTE: The mobile clustered deferred shading implementation will be removed in a future release due to low utility and use.\n

Usage

r.Mobile.UseClusteredDeferredShading_ToBeRemoved [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.