r.Mobile.UseClusteredDeferredShading
VarUnreal Engine Var console variable.
rMobileUseClusteredDeferredShading
Description
Toggle use of clustered deferred shading for lights that support it. 0 is off (default), 1 is on. (requires LightGrid: r.Mobile.Forward.EnableLocalLights=1)
Usage
r.Mobile.UseClusteredDeferredShading [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

