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r.Nanite.Curve.TiledRasterization.UseClusterBound

Var

Unreal Engine Var console variable.

rNaniteCurveTiledRasterizationUseClusterBound

Description

Use cluster bounds for allocating tile count instead of using curves rasterization

Usage

r.Nanite.Curve.TiledRasterization.UseClusterBound [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.