r.Nanite.Curve.TiledRasterization.UseClusterBound
VarUnreal Engine Var console variable.
rNaniteCurveTiledRasterizationUseClusterBound
Description
Use cluster bounds for allocating tile count instead of using curves rasterization
Usage
r.Nanite.Curve.TiledRasterization.UseClusterBound [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

