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r.Nanite.Debug.ValidateShadingBinUB

Var

Unreal Engine Var console variable.

rNaniteDebugValidateShadingBinUB

Description

Validate that all Nanite shading pipeline MaterialUB pointers are up-to-date at dispatch time.

Usage

r.Nanite.Debug.ValidateShadingBinUB [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.