r.Nanite.Debug.ValidateShadingBinUB
VarUnreal Engine Var console variable.
rNaniteDebugValidateShadingBinUB
Description
Validate that all Nanite shading pipeline MaterialUB pointers are up-to-date at dispatch time.
Usage
r.Nanite.Debug.ValidateShadingBinUB [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

