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r.Nanite.Editor.DrawLists.AsyncUpdates

Var

Unreal Engine Var console variable.

rNaniteEditorDrawListsAsyncUpdates

Description

When true, the Nanite editor scene extension builds its draw lists on an async RDG setup task and accumulates primitives in parallel. Set to false to run inline on the render thread with a serial primitive iteration for debugging.

Usage

r.Nanite.Editor.DrawLists.AsyncUpdates [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.