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r.Nanite.PrimeHZB.DrawOnlyRTFarField

Var

Unreal Engine Var console variable.

rNanitePrimeHZBDrawOnlyRTFarField

Description

If enabled, draw only geometry marked as ray tracing far field in the HZB priming pass.

Usage

r.Nanite.PrimeHZB.DrawOnlyRTFarField [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.