r.Nanite.PrimeHZB.DrawOnlyRTFarField
VarUnreal Engine Var console variable.
rNanitePrimeHZBDrawOnlyRTFarField
Description
If enabled, draw only geometry marked as ray tracing far field in the HZB priming pass.
Usage
r.Nanite.PrimeHZB.DrawOnlyRTFarField [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

