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r.Nanite.ProgrammableRaster.HitProxy

Var

Unreal Engine Var console variable.

rNaniteProgrammableRasterHitProxy

Description

A toggle that allows Nanite programmable raster in hit proxy passes 0: Programmable raster is disable 1: Programmable raster is enabled (default)

Usage

r.Nanite.ProgrammableRaster.HitProxy [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.