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r.Nanite.Streaming.Debug.TrimLockRegion

Var

Unreal Engine Var console variable.

rNaniteStreamingDebugTrimLockRegion

Description

Debug: Trim the upload buffer lock region to the smallest PO2 that will fit the data.

Usage

r.Nanite.Streaming.Debug.TrimLockRegion [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.