r.Nanite.Streaming.Debug.TrimLockRegion
VarUnreal Engine Var console variable.
rNaniteStreamingDebugTrimLockRegion
Description
Debug: Trim the upload buffer lock region to the smallest PO2 that will fit the data.
Usage
r.Nanite.Streaming.Debug.TrimLockRegion [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

