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r.Nanite.ViewMeshLODBias.Enable

Var

Unreal Engine Var console variable.

rNaniteViewMeshLODBiasEnable

Description

Whether LOD offset to apply for rasterized Nanite meshes for the main viewport should be based off TSR's ScreenPercentage (Enabled by default).

Usage

r.Nanite.ViewMeshLODBias.Enable [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.