r.Nanite.ViewMeshLODBias.Enable
VarUnreal Engine Var console variable.
rNaniteViewMeshLODBiasEnable
Description
Whether LOD offset to apply for rasterized Nanite meshes for the main viewport should be based off TSR's ScreenPercentage (Enabled by default).
Usage
r.Nanite.ViewMeshLODBias.Enable [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

