Experimental: Clusters that are not streamed in to LOD matching the computed Nanite LOD estimate will trigger VSM invalidation such that they are re-rendered when streaming completes.
NOTE: May cause a large increase in invalidations in cases where the streamer has difficulty keeping up (a future version will need to throttle the invalidations and/or add a threshold).
Usage
r.Nanite.VSMInvalidateOnLODDelta [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.