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r.Nanite.VSMInvalidateOnLODDelta

Var

Unreal Engine Var console variable.

rNaniteVSMInvalidateOnLODDelta

Description

Experimental: Clusters that are not streamed in to LOD matching the computed Nanite LOD estimate will trigger VSM invalidation such that they are re-rendered when streaming completes. NOTE: May cause a large increase in invalidations in cases where the streamer has difficulty keeping up (a future version will need to throttle the invalidations and/or add a threshold).

Usage

r.Nanite.VSMInvalidateOnLODDelta [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.