r.OptimizedWPO.AffectNonNaniteShaderSelection
VarUnreal Engine Var console variable.
rOptimizedWPOAffectNonNaniteShaderSelection
Description
Whether the per primitive WPO flag should affect shader selection for non-nanite primitives. It increase the chance of selecting the position only depth VS at the cost of updating cached draw commands whenever the WPO flag changes.
Usage
r.OptimizedWPO.AffectNonNaniteShaderSelection [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

