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r.OptimizedWPO.AffectNonNaniteShaderSelection

Var

Unreal Engine Var console variable.

rOptimizedWPOAffectNonNaniteShaderSelection

Description

Whether the per primitive WPO flag should affect shader selection for non-nanite primitives. It increase the chance of selecting the position only depth VS at the cost of updating cached draw commands whenever the WPO flag changes.

Usage

r.OptimizedWPO.AffectNonNaniteShaderSelection [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.