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r.PhysicsField.Rendering.EvalType

Var

Unreal Engine Var console variable.

rPhysicsFieldRenderingEvalType

Description

Physics field boolean to check if we are evaluating exactly(0) or sampling(1) the field for visualisation

Usage

r.PhysicsField.Rendering.EvalType [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.