r.PSOPrecache.KeepInMemoryComputeMaxNum
VarUnreal Engine Var console variable.
rPSOPrecacheKeepInMemoryComputeMaxNum
Description
If r.PSOPrecache.KeepInMemoryUntilUsed is enabled, this value will control the maximum number of precached compute PSOs that are kept in memory at a time.\n
Usage
r.PSOPrecache.KeepInMemoryComputeMaxNum [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

