Skip to main content

r.PSOPrecache.KeepInMemoryComputeMaxNum

Var

Unreal Engine Var console variable.

rPSOPrecacheKeepInMemoryComputeMaxNum

Description

If r.PSOPrecache.KeepInMemoryUntilUsed is enabled, this value will control the maximum number of precached compute PSOs that are kept in memory at a time.\n

Usage

r.PSOPrecache.KeepInMemoryComputeMaxNum [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.