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r.PSOPrecache.KeepInMemoryGraphicsMaxNum

Var

Unreal Engine Var console variable.

rPSOPrecacheKeepInMemoryGraphicsMaxNum

Description

If r.PSOPrecache.KeepInMemoryUntilUsed is enabled, this value will control the maximum number of precached graphics PSOs that are kept in memory at a time.\n

Usage

r.PSOPrecache.KeepInMemoryGraphicsMaxNum [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.