r.PSOPrecache.NaniteProgrammableRasterRequired
VarUnreal Engine Var console variable.
rPSOPrecacheNaniteProgrammableRasterRequired
Description
Make nanite raster programmable raster PSOs required before the component can be rendered with desired material or otherwise fallback to fixed function pipeline untill programmable raster PSOs are ready (-1 use engine default)
Usage
r.PSOPrecache.NaniteProgrammableRasterRequired [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

