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r.PSOPrecache.ProjectedShadows

Var

Unreal Engine Var console variable.

rPSOPrecacheProjectedShadows

Description

Also Precache PSOs with for projected shadows. 0: No PSOs are compiled for this pass. 1: PSOs are compiled for all primitives which render to depth pass (default).

Usage

r.PSOPrecache.ProjectedShadows [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.