r.RayTracedTranslucency.ForceOpaque
VarUnreal Engine Var console variable.
rRayTracedTranslucencyForceOpaque
Description
Force rays traced for ray traced translucency to be tagged as opaque so that the Any-Hit shader does not need to be executed.\n
Usage
r.RayTracedTranslucency.ForceOpaque [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

