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r.RayTracedTranslucency.ForceOpaque

Var

Unreal Engine Var console variable.

rRayTracedTranslucencyForceOpaque

Description

Force rays traced for ray traced translucency to be tagged as opaque so that the Any-Hit shader does not need to be executed.\n

Usage

r.RayTracedTranslucency.ForceOpaque [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.