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r.RectLightAtlas.Format

Var

Unreal Engine Var console variable.

rRectLightAtlasFormat

Description

Define the atlas format used.\n - 0: R11G11B10 (faster but can caused hue shift). \n - 1: RGA16F (more accurate but slower)

Usage

r.RectLightAtlas.Format [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.