r.RectLightAtlas.Format
VarUnreal Engine Var console variable.
rRectLightAtlasFormat
Description
Define the atlas format used.\n - 0: R11G11B10 (faster but can caused hue shift). \n - 1: RGA16F (more accurate but slower)
Usage
r.RectLightAtlas.Format [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

