Skip to main content

r.RectLightAtlas.Translucent

Var

Unreal Engine Var console variable.

rRectLightAtlasTranslucent

Description

Enable rect light support for translucent surfaces. When enabled, it will add an extrat sampler to the pixel shader (limited to 16 on dx11 based system)

Usage

r.RectLightAtlas.Translucent [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.