r.RectLightAtlas.Translucent
VarUnreal Engine Var console variable.
rRectLightAtlasTranslucent
Description
Enable rect light support for translucent surfaces. When enabled, it will add an extrat sampler to the pixel shader (limited to 16 on dx11 based system)
Usage
r.RectLightAtlas.Translucent [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

