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r.ReflectionCapture.Runtime.DebugLock

Var

Unreal Engine Var console variable.

rReflectionCaptureRuntimeDebugLock

Description

If positive, number is decremented per frame. When it reaches zero, timesliced rendering is locked on the current face

Usage

r.ReflectionCapture.Runtime.DebugLock [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.