r.ReflectionCapture.Runtime.SkyLightPixels
VarUnreal Engine Var console variable.
rReflectionCaptureRuntimeSkyLightPixels
Description
Whether the sky light cube map should be rendered to sky pixels. Produces lighting similar to the existing sky\n
Usage
r.ReflectionCapture.Runtime.SkyLightPixels [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

