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r.ReflectionCapture.Runtime.SkyLightPixels

Var

Unreal Engine Var console variable.

rReflectionCaptureRuntimeSkyLightPixels

Description

Whether the sky light cube map should be rendered to sky pixels. Produces lighting similar to the existing sky\n

Usage

r.ReflectionCapture.Runtime.SkyLightPixels [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.